A Post-Apocalyptic LARP
set in the British Wasteland
Welcome to the British Wasteland ...
Wasteland UK is a Live Action Roleplay system set in the a Post-Apocalyptic Universe in the British Wasteland. Complete with Ghouls, Raiders, Robots and Rad-Mutants, Wasteland UK is heavily inspired by Fallout franchise taking elements of the Fallout background and transposing them to a British setting.
Set only a few decades after the Great War, you will be one of the few survivors, scavenging for pre-war goods, trading in bottle caps, and exploring the smoking ruins of England, Scotland and Wales. Will you be the first to get your hands on a precious pre-war antique? Will you get a piece of pre-war weaponry functioning again, to devastating effect? Or will you resort back to barbarous ways and pillage and steal for your own ends?
Find out more at our Wasteland UK Facebook Group
Any questions? Contact email@example.com
These perks are available in the upcoming new Rulebook and are currently available for purchase.
Requires: Tough, Strength and Endurance
You gain 1 additional hit point (HP) per location, increasing your hit points (HP) per location to 4.
Permanently halve your chance of being addicted to chems.
Pennies from Heaven
Requires: Lead Belly
You gain immunity to RAD-affecting rain.
Who's that behind the glasses?
You gain the ability to disguise yourself. You are disguised from everyone who knows you or would recognise you from an excellent description. Only those with the perception perk can tell that the character is in disguise but cannot recognise the character's true identity. To disguise yourself you must change your appearance and then put on a pair of thick rimmed 1950s glasses as an Out of Character indication of your disguise, even over normal glasses.
Rags to Riches
Gain a handful of caps at the beginning of every event based on your trading around the wastes.
Gain 1 dirty food at the beginning of every event.
I know a guy ...
Gain 1 random chem at the beginning of every event.
Place a peg on someone's pocket without them noticing and get the contents.
Mack the Knife
Requires: Sneak, Tough, Strength, Unsportsmanlike Conduct
You may now deal TRIPLE THROUGH with a weapon so long as the target is unaware of your blow.
Requires: Sniper, Perception
Guarantees one sniper shot per event will hit the target. Locational damage will still be at the discretion of the referee.
Ha Ha, Can't See Me!
Requires: 2HP per location only, you may never take Sneak
If in imminent danger, you may hide behind the nearest object you can and raise an index finger to show you cannot be seen by anyone. You cannot move or speak to anyone. You may remain like this for a maximum of 2 minutes for the danger to pass.
Requires: You cannot be a member of a group
Lone wanderers and mercenaries gain a unique sixth sense, alerting them to danger. Whilst in game, a referee may trigger this perk, alerting you to imminent danger such as a camp attack or other dangerous surprise.